* If every module is above 0% but below 1% flux (shield on but no damage), the speed boost is halved Cathedral loses 0-flux speed boost efficiency when its modules have a flux level * NPC Cathedrals will not respect the effect of D-mods on modules, as a result. Fixed a bizarre Starsector bug related to module-ships that would crash the game in certain situations Added support for more factions in Custom Battle Added workaround for Luddic Path faction file to get the LP Enforcer to spawn Possible fix for yet another Cathedral bug
Reduced Vindicator and Vindicator (S) OP by 5 each