Lumpkin tells me that he in fact doesn’t keep a cupboard-full of S&M accessories at home-“not that there’s anything wrong with that”-but that Solomon’s tongue-in-cheek reference points to how inaccessible Enemy Unknown is to would-be modders.
To those those uninitiated, Jake Solomon-Enemy Unknown’s creative director-once described Firaxis’ official top-selling reimagining of Julian Gollop’s 1994 turn-based classic as a “20-hour tutorial” for Long War, which gives a sense of how comprehensive Lumpkin and partner Rachel Norman’s hobbyist modification is. John Lumpkin, otherwise known as JohnnyLump, is the co-creator of XCOM: Enemy Unknown’s ultra-difficult Long War-a mod that adds a slew of surplus stats, extra weapons, more campaign missions, more challenges, more squad members and, inevitably, more death to the original game.